JDW

  • 2 Th07 2020
  • Đã tham gia 20 Th09 2019

    Awesome!

    We could use Discord (JDW#6422). We are available from 10am to 6pm CEST (Paris) monday to friday, except this monday morning.

    I can already give you the infos you listed:

    1) On the Full HD version of our characters (much bigger than what we'll need for 3D), we have 2200 pngs, but a lot of them are very similar, and some of them do not need to be displayed on 3D (weapons, pets, etc) so I've copy/pasted a doc we use to keep track of our art progress, removed most of the things you don't need and translated it with Google Translate (just to help you understand).

    Every "model" is a different art, and each model exists in x "colors".
    It means roughly 370 different arts (150 of them being for the faces, and I'm not sure we'll be able to show them at the scale we'll need them)

    We have all the PSDs in 2048*4096, fully organized. We'll share it to you next week.

    2) At least "running". We'd like "walking" too. As extra (depends a lot of the budget), we would like to have emotes (wave, dance, bow, etc), sitting and sleeping, but to be honest I doubt it would be feasible considering the tech and the assets we would need. You'll tell us 🙂

    3) HTML5 pixi spine. It's based on the official typescript runtime "spine-ts" and compatible with Spine 3.8.
    https://github.com/pixijs/pixi-spine

    Have a nice week end!

    Hello Erika, nice to meet you!

    Thanks for answering our post and offering your services. We were looking at your work yesterday when we were trying to see if Spine capabilities could fit our needs. Your stream playlist "Animating an 8-direction character" is why we decided to post an announce on the first place to see what could be done 🙂

    We would be interested to check with you what you would need to be able to work on this project. We didn't plan at first to use our characters for isometric 3D view so we'll need a lot of work on the illustration side too that we can do in-house or find someone to do it for us.

    Your expertise would certainly help us to understand what pipeline should be put in place and allows us to estimate the cost and scope of the project.

    Would you be interested in a 1h (or 2h) meeting with our character designer and myself (paid ofc) to check with us what we could do and how, and then if we can achieve our goals, give you the rigging/animation part?

    Best regards.
    Mathias Latournerie.

    • Đã chỉnh sửa

    Hi!

    Celsius Online is a french game studio making game for browser and mobile.
    We're currently looking for one or multiple talented and experienced people who would be able to create a lot of assets for us.

    We want to create an animated version of our 2D customizable characters for our game Renaissance Kingdoms.

    They will be implemented in a 2D isometric view ("2.5d") and will be animated in order to walk or run in 8 ways/direction

    2D characters preview: https://www.artstation.com/artwork/L2vv8l

    Isometric view (characters are just a placeholder, do not use it as a visual reference):

    We are still beginners with Spine and are not sure if this can be done in a satisfying way.
    This is a large amount of work, as we have a lot of asset to animate.

    If you are interested, please contact me with a portfolio and your rates or ask me any questions you may have.

    Thank you !