Mua Spine

Mua Spine cho phép bạn lưu lại dự án, đóng gói hình ảnh dạng bản đồ và xuất ra dữ liệu hoạt hình, ảnh và video. Bản quyền Spine cũng cho bạn quyền sử dụng Thư viện thực thi Spine trong các trò chơi và ứng dụng. Vui lòng xem đầy đủ tệp bản quyền dạng để có thêm thông tin.

Sau khi hoàn tất thanh toán bạn sẽ nhận được một email với hướng dẫn tải về bản Spine đầy đủ tính năng.

Asset Packs

See how Spine Asset Packs can jump-start your game development!


Tải về bản dùng thử

Khám phá Spine bước đầu bằng cách tải về bản dùng thử miễn phí cho Windows, Mac và Linux.

Essential

$99 $69 USD

Spine Essential bao gồm tất cả các tính năng cơ bản cho phép xuất ra tất cả các định dạng hỗ trợ. Được dùng tất cả các bản cập nhật trong tương lai mà không phải mất thêm phí. Mỗi người có tên sử dụng Spine Essential đòi hỏi phải có bản quyền của chính mình. Doanh nghiệp với doanh thu trên $500.000 USD/năm yêu cầu phải mua bản quyền Spine Enterprise.

Professional

$329 $299 USD

Spine Professional bao gồm tất cả các tính năng và đáp ứng tiêu chuẩn công nghiệp dùng cho thiết kế hoạt hình chuyên nghiệp. Được dùng tất cả các bản cập nhật trong tương lai mà không phải mất thêm phí. Mỗi người có tên sử dụng Spine Professional đòi hỏi phải có bản quyền của chính mình. Doanh nghiệp với doanh thu trên $500.000 USD/năm yêu cầu phải mua bản quyền Spine Enterprise.

Enterprise

Spine Enterprise yêu cầu cho doanh nghiệp với doanh thu trên $500.000 USD/năm hoặc hơn. Bản quyền cho phép Spine Professional được dùng với số lượng người dùng chỉ định trong thời hạn một năm. Các bản cập nhật chỉ được cung cấp trong khoảng thời gian này. Sau một năm Spine Enterprise phải được cấp lại bản quyền để tiếp tục sử dụng Spine Professional hoặc thư viện thực thi Spine.

$2200 giá cơ bản

Spine Enterprise may be paid up to 5 years in advance. Please contact us for details or if you have any questions.

Spine Enterprise FAQ

We are happy to help with any questions regarding Spine Enterprise. Contact us!
Do I need a Spine Enterprise license?

Companies or individuals making more than $500,000 USD via revenue, investment income, venture capital, or other financing require Spine Enterprise and are not eligible to use Spine Essential or Spine Professional.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards (Visa, MasterCard, JCB, Discover, Diners Club) or Alipay. Unfortunately we cannot accept American Express (Amex) or PayPal. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

How can I reassign seats to different computers/employees?

Our licensing system is flexible and based on the concurrent usage of installations. It is enough to simply stop using Spine on an old computer by logging out, then begin using it on a new one.

How can I add/remove seats when employees join/leave the company?

To provide Spine access to a new employee, first ensure your license is provisioned for the correct number of users, then provide the employee with your license's activation code. Alternatively, your IT department can perform the installation to avoid sharing your activation code.

If an employee leaves your company, they should logout of Spine and cease using your activation code. If you need a new activation code to prevent future access to the license, please contact us.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so your users are not impacted. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code which will need to be given to your users.

Can I cancel my license?

Spine Enterprise licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it expires automatically, at which point you will not be able to use the Spine editor. You may continue to distribute products which contain the Spine Runtimes, but you may not integrate the Spine Runtimes into more products without a Spine Editor license.

Can I continue using the Spine editor after my license has expired?

No. You need a valid license to have access to the Spine editor.

Can I use the Spine Runtimes in my products?

Yes. Licensing Spine allows you to integrate the Spine Runtimes into your software and for you to distribute the resulting product however you like. You can also allow others to distribute the product, as long as they don’t modify it or use it to create new products.

Can I continue using the Spine Runtimes after my license has expired?

You may continue to distribute products which contain the Spine Runtimes, but you cannot integrate the Spine Runtimes into more products without a Spine Editor license.

Can I sublicense or lend my Spine Editor license to 3rd parties?

No. it is explicitely forbidden to sublicense or otherwise share your Spine Editor license with 3rd parties that are not an "Affiliate" as defined by Section 1.2.2 of our license agreement.

Can I sublicense my license to subsidiaries and affiliates?

Yes, provided the subsidiary or affiliate qualifies under Section 1.2.2 of the license agreement.

My company creates Spine-based products for another company. Does the other company also need a Spine Editor license?

If the other company modifies the product or uses it to create new products, then the other company needs a Spine Editor license.

If the other company only distributes the product, without modification, then the other company does not need a Spine Editor license.

Do you give price guarantees for subsequent licensing years?

Yes. While we don't have plans to increase pricing any more than necessary to cover inflation, for your safety we limit any price increases to a maximum of 15% per year. This limit provides you with peace of mind that we will never increase our prices astronomically after you adopt Spine technology.

Education

Spine Education là một giản pháp đơn giản cho trường học, tổ chức giáo dục để cung cấp Spine cho các sinh viên và học viên. Bản quyền cho phép Spine Professional được dùng với số lượng máy tính chỉ định trong thời hạn một năm. Tất cả sinh viên và học viên được sử dụng phần mềm cho học tập và các mục đích phi thương mại. Sau một năm Spine Education phải được cấp lại bản quyền để tiếp tục sử dụng.

Spine Education FAQ

We are happy to help with any questions regarding Spine Education. Contact us!
Am I eligible for a Spine Education license?

Spine Education can only be licensed by accredited educational institutions such as schools or universities.

Can I create commercial products using Spine Education?

No. Spine Education is heavily discounted for use in teaching environments of accredited educational institutions. Using Spine Education to create commercial products such as apps or games is not allowed.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards (Visa, MasterCard, JCB, Discover, Diners Club) or Alipay. Unfortunately we cannot accept American Expresss (Amex) or PayPal. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

Do you support a floating network license model?

Yes. The floating network license option allows you to install Spine on more computers than you have provisioned seats for. Our licensing system ensures that only the provisioned number of seats can be used concurrently. Please contact us if you would like the floating network license option enabled for your license.

Do you support silent and remote installation?

Yes. You can find instructions for silent and remote installation on license page. The URL to your license page will be sent to you via email once your payment is completed.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so no changes need to be made to your installations. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code and will need to update your installations with the new code.

Can I cancel my license?

Spine Education licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor and Spine Runtimes.

Dùng thử ESS PRO
Meshes

Convert rectangular images to polygonal meshes to reduce fillrate by not drawing transparent pixels.

Free-Form Deformation

Animate individual mesh vertices to deform images, allowing far more flexibility with the same set of images.

Weighted Meshes

Bind mesh vertices to multiple bones to deform the mesh automatically when bones are transformed.

Clipping

Restrict drawing using a clipping polygon.

IK Constraints

An inverse kinematics (IK) constraint adjusts a chain of bones to point at a target bone, allowing for more powerful and dynamic animation.

Transform Constraints

Copy all or part of another bone's transform for more powerful rigging.

Path Constraints

Make bones follow a path for a variety of effects.

Audio

Synchronize MP3, OGG, or WAV audio files with your animations

Open Project

Mở dự án có sẵn.

Save Project

Lưu dự án hiện tại.

Export Data

Xuất ra khung xương và các hoạt hình theo định dạng JSON hoặc dữ liệu nhị phân.

* Spine Essential is unable to export projects containing Spine Professional features such as meshes or IK.

*
Export Images

Xuất ra các hoạt hình hoặc ảnh đơn lẻ theo dạng GIF, JPEG hay PNG.

Export Video

Xuất ra các hoạt hình thoe định dạng video AVI hoặc Quicktime.

Texture Packer

Pack textures into an atlas for efficient drawing at runtime by reducing texture binds. Or into a spritesheet for traditional sprite animation.

Import Data

Nhập dữ liệu vào Spine theo định dạng Spine JSON hoặc nhị phân. Điều này cho phép Spine dùng được dữ liệu định dạng từ công cụ hoạt hình khác nếu tương thích.

Import Project

Nhập vào dự án Spine có sẵn vào dự án hiện tại.

Ghosting

Draw frames before and after the current frame so the flow of the animation can be seen without needing to scrub the timeline.

Auto Key

Automatically key skeleton pose changes for a faster workflow.

Bounding Boxes

Polygons attached to bones that are useful for hit detection, physics systems UIs, etc.

Skins

Allows characters that look completely different to use the same skeleton and animations.

Graph Editor

Interpolate between keys using linear, stepped, or bezier curves for more lifelike animation.

Dopesheet

Provides a multiple timeline view of animation keys and allows them to be edited and retimed precisely.

Bone/Image Compensation

Locks child bones or images in place when transforming the parent bone.

Posing

Quick posing of bones with inverse kinematics via the Pose tool.

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