Spine Showcase

Spine đang được sử dụng trên toàn thế giới, từ các nhà phát hành tỉ đô cho đến các studio game nhỏ và các nhà phát triển độc lập. Dưới đây bạn có thể khám phá một số cách Spine được sử dụng trong các trò chơi di động, máy tính, kể chuyện tương tác, làm phim, hoạt hình, truyện tranh, hiệu ứng đặc biệt và nhiều hơn thế.

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
In Gunner-chan!, we use Spine animation in every aspect, from characters, guns, items, and backgrounds. Spine's smooth and expressive movements give players a tactile feel. It also works smoothly with Unity, making it one of the easiest animation tools to use when developing action games. Kido
The ability to deform 2D meshes and give depth to our 2D animations has been a revolution for us. It boosted both our production time and production value considerably.Séverin Larose
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director

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