We're making a game for a game cabinet that could potentially be left running for weeks without being reset, e.g., in game arcades or showrooms. During testing, we found that the Spine animation's playback speed gradually becomes slower and slower over the course of a week.
The Spine animation is set up in Unity with only one animation playing (an idle loop). There is no code calling the game object. We tried generating a Mecanim Animator (Unity Animator) for the Spine object, but the issue persisted.
Currently, I'm still investigating how to best resolve this. I'm just wondering if anyone has come across a similar issue.