Hi,
I'm having a trouble with SkeletonGraphic not loading multiple atlases properly.
After quick googling, I found that SkeletonGraphic is based on MaskableGraphic that doesn't support multiple textures.
After some more googling, I found that this thread that Pharan mentioning there's a way to workaround;
http://esotericsoftware.com/forum/need-help-SkeletonGraphic-UnityUI-for-2-materials-11038?p=49614&hilit=skeletongraphic#p49614
(i'm having the exact same issue with that thread)
Pharan mentioned that there's another form of SkeletonGraphic to use multiple CanvasRenderer, at the cost of sacrificing masking feature, but he never described how to use that form.
So PLEASE, anyone with similar experience, guide me how to workaround this, or if there's a better way to do it.
Thanks,