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Spine UE4 UI integration

April 17th, 2019

Mario shows you the brand new Spine widget for Unreal Engine, available in our 3.8-beta spine-runtimes branch. The widget makes it easy to integrate Spine skeletons in your UE4 UMG UIs.
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Blog Archive

  • Distance limit setup for eyes
  • Outline shaders for spine-unity
  • Mesh binding tutorial
  • 2D and 3D physics for spine-unity
  • Holding a two-handed weapon
  • spine-as3 and spine-starling development with Visual Studio Code
  • Unity Lightweight Render Pipeline support
  • Spine 3.8 released
  • Photoshop To Spine Script video
  • Our new licensing explained
  • Spine UE4 UI integration
  • Dopesheet documentation video
  • Unreal Engine quality of life improvements
  • Spine 3.8-beta released
  • Spine 3.7 features rundown
  • Unity SpriteMask and RectMask2D support
  • Spine 3.7 released
  • Spine Web Player released
  • Welcome Harri!
  • Welcome Erika Inzitari
  • Spine 3.7.00-beta released - Audio!
  • Spine 3.6 - Tint black, clipping, weight painting, and more!
  • Preview animations with mixing inside Spine
  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released

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