- Đã chỉnh sửa
tokegameart

- 5 Th05 2017
- Đã tham gia 29 Th02 2016
Hi devs,
if you're looking for a custom character sprite, you can request through our thread http://tokegameart.net/community/general-off-topic/character-sprite-request/. If the character you're requested is a simple character, you can get it for free
You can also buy and sell your art on our marketplace, visit http://tokegameart.net/
Here are some of our assets you can download for free http://tokegameart.net/category/freebies/
- Shiu đã viết
@[đã xóa] yes by parenting it that way you can then rotate the parent to have the other IK control rotate around it. You can also create a bone at the heel for the same effect
Thank you Shiu, by the way i have a quetion.
How to make the character animations like this GIF?Loading Image
are the animations in different project file?
if not, how to create the character with different bones structure in the same project? it is a same character, but i think the idle and slashing animations are different bone structure. i'm currently using trial version, and trying to create leg bones with IK constraint like the raptor in the "examples project", but i can't figure it out.
there's any full tutorial how to create leg ik constraint like the raptor? (front_foot_goal IK affect the front_leg_goal IK)
tokegameart đã viếti'm currently using trial version, and trying to create leg bones with IK constraint like the raptor in the "examples project", but i can't figure it out.
there's any full tutorial how to create leg ik constraint like the raptor? (front_foot_goal IK affect the front_leg_goal IK)i figure it out now. the "front_foot_goal" must be the parrent of "the front_leg_goal", is it the right way?