I got that. But I think it's still a problem. As a module added into cocos2d-x, Not everyone need the Spine Runtime, if one need it, just buy it, or just not add the module. But today everyone need the Spine and the cocos2d-x, he/she need to fix the runtime problem himself whatever he/she buy or not buy it.
jtianling

- 5 Th03 2015
- Đã tham gia 27 Th09 2013
- Đã chỉnh sửa
In the new cocos2d-js changed log, It talked about canceled modification in Spine due to License restriction(http://www.cocos2d-x.org/docs/manual/fr ... angelog/en). That's my problem, Can I change the spine runtime for my game and publish the game? I can't change it, so I can't use the spine in my game, What can I do?
I'm glad to see the new feature to export in a scaled size in spine, but I found it didn't scale the bones, so if I scaled the atlas, I should scaled the animation programmatic too, that's strange.
I found a hack for the slot hidding, make the alpha equal 0.
Is there a time table for the feature?
Can I hide slot in runtime(cocos2d-x)?
Could Spine add the feature which is automatically creating multiple texture atlases at different sizes? It's very useful for mobile game develop and easy to add.
- Đã chỉnh sửa
If I could export a scaled size animation in spine?
In iphone game develop, I want to export a non retina animation and a retina one. How can I make this without setup all the bone again?
I didn't want to export a single size and apply scaling.
For example. I need export four size, one for iphone3GS, one for iphone4, one for ipad12, one for ipad34.I can't make the animation in ipad34 size(very big), and apply scaling for the iphone3GS? or the verse. The two solution is not been accepted.