Nate đã viếtHe's right that Spine doesn't have colliders. You can get a bone position and do hit detection or I imagine place a collider (though I'm not too familiar with Unity colliders). Spine will have bounding boxes (a Kickstarter goal) which lets you create areas for hit detection. It would make sense for bounding boxes to be colliders in the Unity runtime.
I think static colliders would be easy enough to just add in Unity to an existing Transform (assuming each Spine bone equates to a Transform in Unity). The trickier part sounds like dynamic colliders where the colliders may turn on/off or even change shape as part of the animation (like checking collision for a melee weapon swing). So, would there be any easy way to implement something like a melee weapon swing collision using Spine? Is there anything like an event callback system in Spine? If it could call some arbitrary function at certain frames in the animation that would work fine for turning colliders on/off in Unity.