@Solgryn Actually it turned out that something else was the problem, not other preprocessor scripts of Unity packages: The Spine Preferences Default Shader
name that is stored in the Assets/Editor/SpineSettings.asset
file was set to a Universal RP/Spine/..
shader which does not exist in your reproduction project, since the Spine URP Shaders UPM package is not added to the project. The bug was suddenly strangely fixed by opening the Edit - Preferences - Spine
window, which automatically corrects the shader name when the asset is not found, which at first led us a bit astray.
Anyway, we just released a bugfix for this issue (for both 4.1 and 4.2-beta), using several fallbacks when the default shader set in SpineSettings can't be found. New unitypackages are available for download here as usual:
https://esotericsoftware.com/spine-unity-download
Please let us know if this resolves the issue on your end as well. Thanks for reporting!