RubyGrace

  • 31 Th08 2023
  • Đã tham gia 28 Th08 2023
    • Đã chỉnh sửa

    I've been working on a project using Spine-UE4 for character animations,I'm trying to achieve a seamless transition between a walking animation and an attack animation, but I'm finding that the blending is a bit jarring and doesn't look natural.

    I've played around with the animation blend settings in both Spine and UE4, adjusting parameters like blend weights and blend times, but I'm still not getting the desired result.

    I'm facing an issue with integrating Spine animations into my Godot project and could really use some help. I've followed the documentation and tutorials carefully, but it seems like my Spine animations are not displaying correctly in the game. I've imported the Spine files into my Godot project and configured the Spine plugin as instructed.
    I've created a node for the Spine scene and assigned the appropriate Spine resource to it.

    • Misaki đã trả lời bài viết này.