Hello everyone!
This is my first contact with Spine Physics (that works AMAZING and love the results, btw).
However I'm wondering about some issues related to Unity interaction:
I have this Piñata rigged to move as desired:
My intention is to achieve this movement without moving the rope's origin in unity, only the piñata itself (as a hanging piñata should behave while tied to some point at the ceiling). This is, the rope being fixed both the "ceiling" and the piñata itself. Additionaly, it should move (swing) when something collides with the piñata.
Could anyone help me setting this up? Is there something I'm missing out?
thank you all in advance!