@zzy569151598 Spinebot's link was a bit too general. See this section here.
At the SkeletonAnimation component enable Advanced
- Fix Draw Order
to see if this prevents the issue, as it prevents the URP batcher from combining things too aggressively.
If it does not help, adding a SortingGroup
at the SkeletonAnimation
GameObject is another option, might even be preferrable over the above solution with Fix Draw Order
.