Hey.
We have created a paper doll system for a 2D avatar in Unity and we keep adding skins to Spine based on our game's needs.
The spine images are separated in 2 different folders and subfolders in each one. After exporting we are left with a very huge png that when exported to Unity, its size is way too big (1GB uncrunched, 250MB Crunched 16kx16k size)
I have attached the options we are using for exporting.
What I am trying to do and failing:
1- I want the export to create 2 PNGs based on the 2 main folders in the images.
2- I want to try to reduce the huge size of the exported PNG while maintaining sharp 2D textures in Unity.
How would we go about it? Thank you