Hi, I see some discussion of people using Spine with Unity URP Shader Graph on here and I'd like to do the same.
The issue is I have no idea how to start. Ideally, I'd be able to recreate the SkeletonGraphicDefault material in Shader Graph and then start adding my own shader features.
If anyone has a screenshot of a graph with this functionality, or an example of how to layer additional material passes I'd be really grateful!
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