(This is my first time posting, sorry if I don't post correctly)
I was making an animation for an item (it played when instantiating the prefab) using the Skeleton Graphic (UI). The first version I did of the animation worked great. Still, I wanted to change the color according to the item's rarity, so I decided to re-export but change the color to grayscale so I could apply the color through code in Unity.
The problem is when re-importing to Unity. The animation re-imported is animated but what I see is (I think) the various frames but shifted the image or something. I'm not sure if the problem is in the atlas or the skeleton or where. But I haven't changed any of that and it suddenly broke. And Unity itself doesn't give me any errors.
As of right now, I have tried:
- Reexporting as JSON, binary and different options
- Rotating the PNG outside
- Tested every combination of checkboxes in the SkeletonGraphic (UI) and SkeletonData
I expected the same animation but in grayscale (since I didn't touch anything else).
What happened is that the animation broke (probably not the correct wording) and I see what I think are parts of multiple frames.
My runtime version is 4.1.Xx
Thank you for your time