I'll write right away that I have no experience with Unity. I am only expressing my assumptions, so you should not expect much from me.
JulianRice đã viếtDo you mean not selecting Premultiply Alpha in the settings?
JulianRice đã viếtis there an alternative to re-exporting every single SPINE project with this single checkmark toggled off?
I assumed the problem was with this checkbox in import/export.
In Spine Web Player we have "premultipliedAlpha" parameter with "true" default value. This parameter and its value are used in conjunction with "Premultiply Alpha" in export settings from Spine. As I understand it, if the checkbox "Premultiply Alpha" was checked during export from Spine, then we must set "premultipliedAlpha" = true in Spine Web Player.
Maybe same for Unity? Maybe somewhere we have something like "premultipliedAlpha" too? And you don't need re-export all yours spine projects?
JulianRice đã viếtHowever, some of the pieces (layers I assume) seemed a bit blockier, and there were some bits of white/transparency that appeared for the first time as a result. Do you have any idea what this could be?
No idea. Although I sometimes got strange graphical artifacts in Web Spine Player due to strong discrepancies in versions. My json-files was generated in old Spine Editor. Looked for discrepancies in formats, corrected files.
But for Unity, are there separate runtimes for each separate version of Spine?
Btw, I see this yours "bits" in picture in first post too.
Can you check this model in Spine Editor? Maybe this is not problem with Unity, but something with model?