• Editor
  • Repeat a selective area of animation over time

  • Đã chỉnh sửa
Related Discussions
...

Hy

i was wondering if there is a way to repeat a certain are of animation over the entire time line.now i do is that i copy paste those keys over the time line manually..
Like in moho you tell the software the first and last frame and it repeats it on the entire time line

Hi! what kind of export do you expect you will have?
If you export for a runtime and not a gif or video, you can have two separate animations: one for the repeating keys, and the other longer one.
You can preview the two animations working together by playing each one on its own track in the preview view:
Preview - Spine User Guide

At runtime you'd play each animation on a separate track to achievethe same result.

hmmm lets see in an example
suppose i need a dragon idle animation which is of like 60 frames and i have his wings animation on like 10 frames now what i will do is i will copy past wings animation on 60 frames...is there a way to tell spine that repeat these keys (10 wings frames) so i dont have to copy past them on the entire timeline
hope i am making some sense

The only way to avoid manually copypasting those keys is the one I described above currently.

Note you can do this at runtime by setting TrackEntry animationStart and TrackEntry animationEnd.

2 tháng sau

i need to do this in spine only... and if i remember correctly they are called Key frames cycle or interpolate cycle in moho you can check them there too