• Unity
  • New 3.7 update has broken animation exports to unity

Hello everyone, I have having the hardest time getting Spine animations to import into unity with the new 3.7 update. I have updated my version of spine to 3.7.87 with the 3.7 version of Unity Runtime. My current version of unity is 2018.30f2.

Whenever I export anything from Spine into Unity, the only imported files I am getting is the spine json file and the skeleton file. The skeleton file is throwing up warnings because it does not have a material file.

When I try and manually create an atlas file within Unity, I get errors in the console because I am missing a material file (the error says: "Materials not set for atlas asset: New Spine Atlas Asset").

I created a new unity project to see if this happening in other places. In the new unity project, I am getting the same problem to occur.

It seems that the spine export is no longer generating material files. Is this issue happening to anyone else?

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When you export from Spine, do you definitely have the "Texture Atlas: Pack" checked?

I guess that you have the atlas extension already set to .atlas.txt right?
Could you please have a look at which export options differ from the default ones here:

If there is nothing suspicious in your settings, could you please create a zipped package of exported assets that shows this problem and send it to contact@esotericsoftware.com?

You guys are a life saver! For whatever reason, when I updated to the new version of Spine, it got rid of the .txt at the end of my Atlas extension. Thank you for everything. I love you

Thanks for your kind words! We love our users, too! (: Great to hear that this solved your problem!