• Editor
  • parented bones vs transform constraints

  • Đã chỉnh sửa
Related Discussions
...

Hello! Another super basic question for ya

Is there anything wrong with using a transform constraint instead of parenting the bone?

Some of my more complex files are getting fairly messy with bones nested below several others. I've got a feeling that this is bad somehow, like it adds strain to unity or something?

Thanks,
Brett

Transform constraint is ever so slightly more work to compute vs bone hierarchy. I don't understand though, how do you find the bone hierarchy messy?

Ah, its not really messy cause I can't imagine a better system of organization. I'm just a weirdo who gets uncomfortable when groups are expanded and wanna have as many things top level as possible.

Thanks for the info!