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Hi guys,

I made some new skins that I want to use with an old file. The old skin had weights added.

Is there a way to copy the old mesh \ weights and attach it to the new skin?

Thanks


Ah nevermind I think a work around would be to just update the MATERIAL itself inside unity. That's probably easier and faster.

5 ngày sau

Glad you found a solution! You could have also just duplicated the old skin or made a linked mesh, moved it into the new skin and replaced the image (if the images have exactly the same size/ratio) with the new one.

On a side note that leg looks like it could totally belong to a new naruto skin 😃 what is it? looks very nice!

2 tháng sau

I have the same question but don't want to bother my coder with unity stuff >.<

"You could have also just duplicated the old skin or made a linked mesh, moved it into the new skin and replaced the image"

Could you clarify this a bit more for me? I can't seem to find a solid tutorial on adding skins retroactively. Thanks!

Hi brett, you can find a very detailed explanation of how linked meshes work in the user guide: Meshes - Spine User Guide: Linked meshes

You can also see how I add new skins to an existing project in this video:
(hint: expand the description of the video to find detailed sections about what is being made in the various parts of the video)

Thanks a ton!