Spine Showcase

Spine is in use all over the world, from multibillion-dollar publishers to small game studios and indie developers. Below you can explore some of the ways Spine is used in mobile and desktop games, interactive storytelling, filmmaking, cartoons, comic books, special effects, and more.

The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
Using Spine, we boosted our production speed while keeping the quality as high as possible.Sabri Nasit Batllo, Bee Square
Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director

Want to be part of our showcase? Contact us