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Spine User Guide in Japanese and Korean

April 2nd, 2016

Last week we announced the entire Spine User guide is available in Chinese. Today it is also available in Japanese and Korean! In addition, Windows IME now works correctly with Spine starting with version 3.1.04, which is available now.

It was a ton of work to support Unicode font rendering and text input as well as translating the whole app, but it's really great to see it all come together!

Discuss this post on the Spine forum.

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Blog Archive

  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine 4 released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean
  • Spine User Guide now in Chinese
  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
  • Slot Color view
  • Outline view
  • Performance metrics
  • Upcoming views, sneak peek
  • Finally an update!
  • Spine 2.0, customizable UI
  • Automatic skinning weights
  • Auto Key for Spine Essential
  • IK revamped and documented
  • IK pinning is now available
  • Skinning is ready!
  • Skinning update
  • Free-Form Deformation now available
  • Meshes!
  • 1.6.39 released, new stuff

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