370688 When unity renders characters, the number of material balls is too much, resulting in the number of redrawing too much. What are the ways to solve it? For example, when the Spine export setting, or Unity import what settings can solve it. :wonder:
Pharan Hi! That's mentioned here: https://github.com/pharan/spine-unity-docs/blob/master/Rendering.md#so-many-materials The way to remedy this is to make sure all the images fit into one texture so it only needs to use one material. You may need to increase your atlas size to 4096x4096 if your images are too big or too many. Doing this may make it incompatible with very old devices, but if your images are so numerous or have such high resolution that you need that much texture space anyway, you are likely not targeting those old devices anyway.