The animations in "spine editor" and "spine-runtime" is not matched.
On the figures below present arm of our game character.
The figures show that on the figure 2 the white part has rotated.
I tried reproduce this bug for Unity, but "Unity-runtime" play animation correctly.
In attached files there are atlas generated by spine editor(arm_spine_atlas.atlas,arm_spine_atlas.png ) and atlas generated by TexturePacker(arm-texturePacker.png, arm-texturePacker.xml).