Hey everybody! I apologise if this is a common issue that has been answered 1000 000 times, but I couldn't find anything.
The problem is that as I attach an image to a bone it inherits the rotation of the bone.
I've tried locking bones, locking images and putting the pivot on local, world and parent.
Sometimes it just works and the image has its original rotation but it isn't consistent.
Sometimes it works to create the slot before and putting the image straight into the slot (2 out of 10 times).
What is happening here?
Love,
Ozan