• Editor
  • Crash on add new slot

  • Đã chỉnh sửa

Hey guys,

I apologize if this isn't the place to submit crash reports. I've tried the e-mail, but it doesn't seem to work.

I am working on a Spine project on a MacBook Pro RD, and now I can't add new slots. I tried to add a slot to a bone with and existing slot, but it crashed, so I created a new bone and tried to add a slot, and that crashed again. The logs are appended, thanks.

NOTE: I believe I recently update my Java RTE.

UPDATE: As a workaround, I duplicated an old slot and dragged it where I needed it. :whew:

Spine Launcher 1.2.1-full
Licensed to: [[ME]]
Mac OS X x86_64 10.8.4
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK 64-Bit Server VM
Up to date: 1.4.14
Spine 1.4.14-full, JGLFW
NVIDIA Corporation
NVIDIA GeForce GT 650M OpenGL Engine
2.1 NVIDIA-8.12.47 310.40.00.05f01
java.lang.IllegalArgumentException: Couldn't compile shader: ERROR: 0:1: '*' does not operate on 'float' and 'int'
ERROR: 0:1: Use of undeclared identifier 'dd'
ERROR: 0:1: Use of undeclared identifier 'dd'
ERROR: 0:1: Use of undeclared identifier 'dd'
ERROR: 0:1: Use of undeclared identifier 'dd'

at ahf.<init>(SourceFile:16)
at com.esotericsoftware.spine.editor.Editor.a(SourceFile:144)
at am.d(SourceFile:166)
at ok.d(SourceFile:82)
at an.run(SourceFile:72)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
Started.
Uncaught
java.lang.NullPointerException
	at aai.<init>(SourceFile:35)
	at qi.a(SourceFile:479)
	at il.a(SourceFile:28)
	at fw.a(SourceFile:167)
	at fw.a(SourceFile:132)
	at com.badlogic.gdx.scenes.scene2d.ui.Button.b(SourceFile:110)
	at gw.b(SourceFile:83)
	at in.b(SourceFile:82)
	at gc.a(SourceFile:57)
	at ge.b(SourceFile:334)
	at l.b(SourceFile:94)
	at bb.b(SourceFile:70)
	at am.e(SourceFile:202)
	at ok.e(SourceFile:92)
	at ar.run(SourceFile:172)
	at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
	at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
	at java.awt.EventQueue.access$000(EventQueue.java:104)
	at java.awt.EventQueue$3.run(EventQueue.java:672)
	at java.awt.EventQueue$3.run(EventQueue.java:670)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
	at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
	at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
	at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
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  • Đã chỉnh sửa

Woops, you're right. That's a nasty one. Roll back to 1.4.11 for it to work again. It will be fixed as soon as Nate gets back on the computer after he's had some sleep.
To roll back click the Spine logo in the top left corner and go to settings, then set the version to 1.4.11 Once the bug is fixed you can go back to use the newest version, it won't update before that.
Sorry for the inconvenience.
Don't know how that one managed to sneak in.

Thanks for your prompt reply!
Cool, it's a minor issue, no worries.

Best,

Fixed in 1.4.15, thanks!