No... where do I click?
By the
way, my question is about the pixel size: if I import a new Spine object, shouldn't it be rightly sized? :think:
25 Apr 2017, 12:26
Pharan đã viết
If you want to match the 1 pixel per unit, you'll want a scale of 1.
Note that Unity Technologies doesn't recommend these values because their built-in 2D and 3D physics operate on a unit meter scale and has a number of default assumptions that may not hold true when your scale is very large (eg. 100x large).
Ok got it, but I'm not using any physics from unity, because I'm integrating Spine with Platformer PRO, that uses its own physic.
Anyway it's not clear to me what is the meaning of size=0.01 as Default scale value: why not just 1 instead?