Hi Pharan,
"So it happens when you set the skin name and animation name?" - Yes, But it not 100% may be 50 / 50 when i change them more times.
"How does that look like in your code?" - I just call 'skeletonAnimation.SetAnimation (...., false );
"skeleton.SetSlotsToSetupPose()" - Yes we have use it.
"slot.A and skeleton.A" we don't do anything with them.
"None of these changed from the previous version so what could be happening?" I am sure I do not change anything before i update. And with old version everything work great .Just Update the spine-unity with new version and got the issue.
The Solution:
I need to call the "reload" function at runtime when i change skin and animation Skeleton.
The Code :
"if (skeletonDataAsset != null) {
foreach (AtlasAsset aa in skeletonDataAsset.atlasAssets) {
if (aa != null)
aa.Clear();
}
skeletonDataAsset.Clear();
}
Initialize (true);"
Please recheck everything you changed for new version. Thank you so much. Have a nice day.