Hello,
If you have an animation where a bone (b
) is constrained to another bone tk
100%,
Move tk
(making b
move)
Key b
all of transformations. (in world space)
then key the TransformConstraint Weight (all transforms) to 0.
b
will move to the setup pose.
This is different behaviour than:
Move tk
(making b
move)
Copy (ctrl + c
) b
transforms.
then key the TransformConstraint Weight (all transforms) to 0.
Paste (ctrl + v
) b
Transforms and key
b
will stay where it was prior to the weights changing
The latter example's result (b
does not appear to move when the transform constraint is turned off) is desired for the first example.
maybe this has something to do with keys always being in local space?
(although copying key frames isn't happening, so maybe usless thread link)
Copying Key frames Is Alway In Local Space