Allright, thanks for the clarification.
Im trying now with 3.5 beta (runtime and spine), but in Unity when i click on the Bounding Boxes button, it doesn't happen anything. Is this a bug in Unity? Or did you saw this problem also anytime?
Edit:
I saw that in
SkeletonUtility.cs
the following line (45) maybe has a Problem?
skinName = string.IsNullOrEmpty(skinName) ? skinName : skeleton.Data.DefaultSkin.Name;
If the skinName is empty it should take the default and not when the skinName is set?
I switched this but, I saw that i don't get an attachment. Is there anything to setup on Spine, that the bounding boxes are valide for the skin?