I've got a Spine rig that has a few dozen bones. But in editing the weights on a mesh, I found that sometimes the wrong colour is displayed in the pie charts:
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So in that image, I select the purple bone, and drag on the first vertex, and the pie chart (correctly) shows the purple colour. But then I select the other vertex and drag, and it's yellow?
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In that gif I go to a third vertex (still with the purple bone selected) and drag between the extremes, and you can see if flips between orange and yellow, and only displays purple when it's 100% weighted towards the purple bone.
A bit frustrating when you're trying to get the weights right! Or look for weighting mistakes in the rig. What's going on here?
No thoughts? I spent all that time saving those gifs!