I thought I saw something similar in the teaser video, where animation transitions smoothly from one to the other.
I want to request a feature where you have a preview animation queue, so you can chain them together and see what it is like to have animation transitioned in between.
Also, I noticed there is a loop start and loop end that we can use to conveniently determine the length of a loop, however, it's generic and applies to all animations. Can you make it such that for each individual animation we can set the loop start and loop end separately? This also helps when channing animations.
Thanks!
P.S. In the teaser video I also see skeleton movement based on events, i.e. spineboy looking at the mouse positions and follows it. Is this achieved in spine? If yes, how?
P.P.S. When a new version of spine releases will we get a notification about this? Now I can only go to the private link to download the latest version without actually knowing if it has been updated since last time (there is no version number whatsoever, even in the file discription). A notification or a log on the download page (not git-hub) will definately be helpful