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Gladiator
amazing animation right there. The gladiator looks very godly. How was the "light" from the shield done?
Light is drawn separately. Then, tied him to the bone. Bone revolves around its own axis. During rotation, added scaling.
Meshes for objects
Hello,
Your gladiator is amazing, really nice work !
I would like to know if you can precise how many time did you take to get the rigged character and how many time for just one animation ?
Sry about my english,
have a good day,
obock
Hi. I am also very bad know English . My native language is Russian.
Time:
- Invented and painted character + prepared him for animation (broke for parts) = 3 days
- If the animation is simple (He worth, or blocks with a shield) I can make 2 animations in 1 day. If the animation more complicated (where he jumps and hits a spear) - it takes all day. But a lot of time was spent on cloak, without it - it would be much faster.
Thank you for the answer! Yeah looks like the coat has been very hard to properly animate.
Good job, I really love your work and i hope you will show some more ! :clap:
I'm actually working in stage, trying to persuade my manager for buy a professional liscence (for now i'm just testing the trial one for a week and writing a document about the software potential compare to their one).
I allowed myself to show her your work and now she looks like very interresting about Spine. Thank you for your involuntary help :notme:
SCIA you did a great job! This is awesome!
Thank you for good reviews! Glad you liked my work.
Great work, thank you for sharing it!
Cool arts! Great animation!
amazing animations and great art! I was wondering if you would be willing to share your weights on your meshes? I've been struggling with putting enough push and pull on each section
Very nice! Can you post one of the animations as a GIF? It's better for tweeting.
Of course, here are a few animations in GIF:
Looks great! Love the character desgin and the animations.
Maybe someone needs this character:
https://www.assetstore.unity3d.com/en/#!/content/73998