Hey, i just tried the free version of Spine, and it was awesome, but i did not experience the export and import with Unity part, and still unclear with how spine integrate with Unity specifically for the Jumping animation.
So I created a Spine Jump animation, which only jumps at a certain height, and only a short distance. Once I export and import it into Unity, when i play the Animation, can i change the Jump height and distance based on some input parameters in Unity?
A lot of old videos shows I need to separate the jump animation into parts, such as: start jumping, jumping up, at the top, falling, landing, and landed. But then if i do this, the jumping up and falling part will have same animation play in a loop if i want to increase the height in Unity.
Whats the best practice here? Thank you very much.