• Bugs
  • Sprite loading while exporting sequence

I've been experiencing a issue recently with Spine reloading the attachments while exporting a PNG sequence.

  1. Opening a spine scene with assets in a 4981x1872 export bounds.
  2. Selecting an animation of 256 frames.
  3. Exporting the animation as a 30 FPS PNG sequence.
  4. Durring export the scene may unload and reload image attachments.
  5. Inspecting the exported PNG to see a couple frames had captured the missing state of the attachments.

There are consistently some early frames like frame 9 renders all image attachments as "missing". Then on frame 10 most attachments are normal, some others are still "loading".
These "missing" and "loading" attachments are being exported to the png sequence, and running the export over again will produce the issue at the same frames.
A different animation has this happen on frames 18&19, another on 12&13, The image unload is being consistent to whats happening in an animation.

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  • Đã chỉnh sửa

Do you export the sequence to a subfolder with the same path as your Images node ?
If so, have you tried exporting to a different folder? It's possible this could be causing the bug.

một tháng sau

I am using assets from a folder in my project, the image node was the root of the project, I was exporting into a sibling folder of the assets, but this did mean it was in the project folder and therefore read by the images node.
I remapped the images node to only read from the assets folder.
:yes: