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Error when trying to access skeleton.bounding box. Cocos2d-i
When I trying to get access to skeletonNode.boundingBox in example project I received:
EXC_BAD_ACCESS on the line "if (attachment->type != ATTACHMENT_REGION) continue;" in file spine-cocos2d-iphone.
Is it a bug or I am doing something wrong?
Oops, was a bug. Fixed in git.
Thanks. It's working now.