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Spine and Gamemaker
Hi.
I'm using Gamemaker and Spine. I'm having issues setting up collisions in my physics based world, as well as getting animations to play correctly. How do I get the bounding boxes I set up in Spine to be read in Gamemaker for collisions?
How do I get a full image as a placemaker for my sprite?
Why are my animations not playing? I'm using the correct functions.
The GM guys should be able help, they are who maintains and supports the GM runtimes. I'd be glad to help but unfortunately I haven't had time to explore the GM runtimes.
Hrm. I guess this is a followup question - is Spine designed to work with any particular toolkit, or is there a preferred one in which there are no or few real issues with importation?
The7DeadlyVenomz đã viếtHrm. I guess this is a followup question - is Spine designed to work with any particular toolkit, or is there a preferred one in which there are no or few real issues with importation?
libgdx runs the Spine Editor. those codebases are always sync'd up.
I put a lot of time into maintaining and improving the Spine Unity runtime. I like to think it's pretty awesome. :rock:
As Mitch said, spine-libgdx gets things implemented first and gets a lot of testing since Spine itself uses it. I am also the co-author of libgdx and I actively manage and contribute to that project, so obviously it is very highly recommended. It can deploy to Windows, Mac, Linux, HTML5, iOS, and Android.
He is also right about spine-unity being pretty freaking great! Check out some of what it can do:
viewtopic.php?f=3&t=3318
The official runtimes are officially supported:
http://esotericsoftware.com/spine-runtimes
The current state of things is that spine-as3, spine-lua, and spine-js are missing flip timelines (not other runtimes extend these, so are also missing flip), but it will be done soon. spine-corona is long, long overdue for an update (sorry again guys! ), I have started working on it but other issues keep popping up. spine-love and spine-turbulenz are missing meshes.
I'm not sure that you can use the Spine bounding boxes with the Gamemaker Physics. I ran into that same issue a few months back. As a workaround, I just exported the animation as a sprite sheet. You might also be able to just create an invisible object that can act as your collision box, then have that object draw the Spine image.
Hope this helps.