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IK support in the runtimes!
Please accept our apologies for the delay, but IK is now coming to the runtimes. So far spine-libgdx, spine-csharp, spine-unity, spine-tk2d, spine-xna and spine-monogame support IK. More runtimes will be done soon! :party:
Yeehaw!
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That's good news, Thanks for adding this!
Now, Mitch can implement the other stuff for Unity .
Rob đã viếtThat's good news, Thanks for adding this!
Now, Mitch can implement the other stuff for Unity.
Comin right up
Now updated with IK: spine-c, spine-sfml, and spine-cocos2dx. spine-cocos2d-iphone is coming soon.
I'm crying tears of joy. Literally. (No, not literally really, but I really am very very happy)
Look forward to putting my hands on Mitch's updated version it in the next days! Uhuuu!
Nice news! Tail have wrong animations )))
Not sure, the tail is a big muscle.
Actually the movement of the tail is inverted. Guess I'll sort that out
This Incredible news! Guys you are awesome. Thanks for this stuff!
I still cannot use IK files in Unity3D! HELP!!
The latest spine-unity has IK for Unity.
suzhouaiwan đã viếtI still cannot use IK files in Unity3D! HELP!!
Why not? Does Console show errors?
The AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.
Yeah, sorry about that. My momentum on the runtimes got stifled by a number of things. I will get back to them ASAP, likely in a day or so.
gamebuilders đã viếtThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.
We stepped on all the land mines for you guys
Mitch, your badge makes no sense.
Mitch đã viếtgamebuilders đã viếtThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.
We stepped on all the land mines for you guys
That is very kind of you guys, but if you need us to take the next shift we can ;-)
bali33 đã viếtMitch đã viếtgamebuilders đã viếtThe AS3/Starling Spine runtimes seem to be lagging behind unity and libgdx quite a bit guys. Many users using the AS3/Starling runtimes as well.
We stepped on all the land mines for you guys
That is very kind of you guys, but if you need us to take the next shift we can ;-)
Hahah by all means sir, by all means.
I saw some git updates with IK for AS3/Starling...very exciting.
Thanks
- Patrick