edrache đã viếtYes, please, make a little tutorial. This is so awesome!
hwadock đã viếtWow thanks. I will make it try~
Awesome! :rock:
edrache đã viếtYes, please, make a little tutorial. This is so awesome!
hwadock đã viếtWow thanks. I will make it try~
Awesome! :rock:
So good! The second animation's gun has an almost 3d effect with the deformation!
Really awesome work! That's great use of mesh deformation! :yes: :yes: :yes:
Incredible job. I wonder how heavy it is in terms of performance on mobile devices.
Extremely, extremely impressed. Wow! I also vote that you should share a tutorial with us!
Yeah. Would be very interesting to see the meshes of those.
Magnesus đã viếtIncredible job. I wonder how heavy it is in terms of performance on mobile devices.
oh yes... I wonder too.
:o speechless
I totally didn't recognize hwadock's name.
Just to be clear, this guy is legend.
Glad to have you in the Spine forums :handshake:
wow nicely done, phenomenal work on the art itself and the animation is spot on. I can't wait to show my work on this showcase forum.
hwadock was kind enough to provide his project files and has encouraged us to show you guys how he has done things. Here is his first animation again:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
Here you can see the bones:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
Most of the body is a mesh:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
Note how the orange edges are used, this allows FFD on the internal vertices to bend the image in such a way that it gives a 3D effect. Besides FFD, bones also control the body mesh by using weights:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
For the face, bones are used for the eyebrows, eyes and mouth but no skinning is used:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
Again you can see the orange internal edges are used for the 3D effect via FFD.
And the other animation:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
You can see the bones and some of the meshes:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
The gun mesh a bit closer:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
As for how the animation keys look, it is maybe fewer keys than you'd expect:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
Most of the timelines are simple like that, with a few that look like they have been offset for secondary motion:
Hình ảnh bị xóa do không hỗ trợ HTTPS. | Vẫn hiển thị
Kudos to hwadock for his amazing art and animation, and thanks for letting us all see the magic!
Thanks Nate.
Someday I'll make sure the tutorial video also.
Wow, very awesome! It does look very 3d, how long did it take you to rig everything? (very nice attention to detail)
Thanks for sharing the "how it was done" as well- I'll definitely have to spend some times on meshes! I haven't even fully explored FFD's yet
I guess you could always balance CPU/ memory for mobile devices- if it ran too slow, you could output pre-rendered sprite sheets, and just worry about memory management. It's Spine, you have options!
Wow...all this truly is a whole new level for me, being a rookie animator. I haven't even tried yet the vertex weights option!
Thank you very much Hwadock and Nate for sharing this...Very insightful!
Legendary guy and epic work! oO
It's kind like the process I follow when I can use more complex meshes (I wish mobile can allows me to always work this way).
Animations like that, the raptor from Shiu and a lot of showcases here really keeps me inspired.
Thank you guys!
absolutely great!
Thank you for sharing. :clap:
Just brilliant. I am in awe. Thanks again for sharing
Amazing!!! It's so beautiful.
Wow... this really shows how far you can push this software. Really inspirational. Now I want to make my own hot vixen bouncing in the wind!
WOW!! It looks amazing!! :o
That's top notch stuff. Each thread I open I get more impressed. Did you do those yourself?
EDIT: Scratch that. Just noticed the guy is a legend :rofl: