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  • 关于关键帧数值会自己会自己变化的问题

版本是4.1.23,不知道大伙有没有遇到过

这个问题不是必然发生,在开启的20多个项目中,大概会有4个项目发生过这个问题,下面详细描述:

当项目里存在多个骨架的时候,修改当中某个骨架的动画关键帧,会导致别的骨架中关键帧的数值被修改,而且这个值有时候固定,有时候不固定,而发生改变的关键帧位置是固定的,发生的数量却又不是固定的,有时候会只有一处,有时候又是多处。

排除个人误操作问题,理由有二:

1.20多个项目只有几个会固定且频繁地出现该问题

  1. 别的项目参与者也出现过这样的问题

希望有大佬或是官方帮忙解答一下

  • Misaki đã trả lời bài viết này.
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    Stone_Elder Unfortunately, I am not exactly sure why or how you are encountering the problem, however, since 4.2 has some fixes for the display of the dopesheet when there are multiple skeletons in a project, I assumed that the display issue up to 4.1 may have caused the unintentional addition of a key for another skeleton. The change that I suspect may be relevant is the following:

    4.2.37-beta

    • Fixed animation overview row showing keys from other skeletons.

    https://esotericsoftware.com/spine-changelog#v4-2-37-beta

    If that problem no longer occurs when using 4.2, we recommend upgrading to 4.2.