Is Godot currently unable to access and manipulate the properties of the Physics Constraints, such as Inertia and Mix? What about C#?
Godot 4.3 - Access to Physics Constraint in GDScript?
skarasuko Roughly two weeks ago, a fix was made to expose PhysicsConstraint:
EsotericSoftware/spine-runtimes2612
So could you try downloading the latest build?
Misaki I tried get_skeleton().find_physics_constraint() method. set_mix() seems to work but it seems like all the other properties aren't working. I tried set_inertia() and set_damping() and found no change visible.
Misaki I think I can assume the issue. There was a key applied for "Gravity" in some of the animation. It doesn't seem like the physics manipulation in the code would work properly if some other physics was keyed.
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Ignore the above, I think there's something weird with my Spine file I can't pinpoint.
Actually, I found out. Inertia was keyed in another animation in a different Track.