Hello everyone,
I'm working on a Spine project with animated symbols and noticed that when I organize them using skins, the Metrics data changes.
For example, it shows:
- Bones: 52/65
- Constraints: 3/6
- Slots: 68/86
Does this mean that at runtime for third-party engines, Spine ignores unused bones, constraints, slots, and attachments associated with inactive skins? If so, does this result in more efficient processing, improving performance?
Thanks in advance for any insights!