Hi, I've got errors from log adb logcat -s godot
when try to run exported project for android
The App doesn't load, only Godot Icon shows up.
USER ERROR: Can't load dependency: res://assets/spine/cat_spine_skeleton_data_resource.tres.
10-04 13:54:14.687 25715 25762 E godot : at: parse_variant (core/io/resource_format_binary.cpp:461)
10-04 13:54:14.687 25715 25762 E godot : USER ERROR: Error when trying to parse Variant.
10-04 13:54:14.687 25715 25762 E godot : at: parse_variant (core/io/resource_format_binary.cpp:505)
10-04 13:54:14.687 25715 25762 E godot : USER ERROR: Error when trying to parse Variant.
10-04 13:54:14.687 25715 25762 E godot : at: parse_variant (core/io/resource_format_binary.cpp:492)
10-04 13:54:14.687 25715 25762 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-51652f9d5c9453037b2bf9159a453860-npc.scn. Make sure resources have been imported by opening the project in the editor at least once.
10-04 13:54:14.687 25715 25762 E godot : at: _load (core/io/resource_loader.cpp:284)
10-04 13:54:14.741 25715 25762 E godot : USER ERROR: Can't load dependency: res://scenes/npc.tscn.
10-04 13:54:14.741 25715 25762 E godot : at: parse_variant (core/io/resource_format_binary.cpp:461)
10-04 13:54:14.741 25715 25762 E godot : USER ERROR: Error when trying to parse Variant.
10-04 13:54:14.741 25715 25762 E godot : at: parse_variant (core/io/resource_format_binary.cpp:505)
10-04 13:54:14.741 25715 25762 E godot : USER ERROR: Error when trying to parse Variant.
10-04 13:54:14.741 25715 25762 E godot : at: parse_variant (core/io/resource_format_binary.cpp:492)
10-04 13:54:14.742 25715 25762 E godot : USER ERROR: Failed loading resource: res://.godot/exported/133200997/export-3ad5c15c4f3250da0cc7c1af1770d85f-main.scn. Make sure resources have been imported by opening the project in the editor at least once.
10-04 13:54:14.742 25715 25762 E godot : at: _load (core/io/resource_loader.cpp:284)
10-04 13:54:14.742 25715 25762 E godot : USER ERROR: Failed loading scene: res://scenes/main.tscn.
10-04 13:54:14.742 25715 25762 E godot : at: start (main/main.cpp:3897)
10-04 13:54:14.743 25715 25762 E godot : USER ERROR: Condition "default_certs != nullptr" is true.
10-04 13:54:14.743 25715 25762 E godot : at: load_default_certificates (modules/mbedtls/crypto_mbedtls.cpp:361)
10-04 13:54:14.762 25715 25762 E godot : USER ERROR: No loader found for resource: res://.godot/exported/133200997/export-8979be626377eb1fcf5ed7cd4f2f0072-cat_spine_skeleton_data_resource.res (expected type: SpineSkeletonDataResource)
10-04 13:54:14.762 25715 25762 E godot : at: _load (core/io/resource_loader.cpp:291)
In Editor everything plays without errors and Spine Character shows correctly.
I tried to delete .godot and re-import assets, checked for missing references but nothing helped.
Is there any solution to deal with it?