I'm encountering an issue with the Spine SkeletonGraphic UI in Unity.
I’m writing an automated importer that brings in all the necessary Spine files (atlas, png, and skel). The importer then clones a prefab and assigns the skeleton data to the SkeletonGraphic component in that prefab.
Typically, when working with skeleton files that use multiple textures or blending modes, I expect to see a warning about enabling 'Advanced - Multiple CanvasRenderers' to generate the necessary CanvasRenderer GameObjects.
However, when I run the importer—which imports all the necessary Spine files (atlas, png, and skel), clones a prefab, and assigns the skeleton data to the SkeletonGraphic component in the prefab—I'm not seeing the usual warning.
Additionally, I'm not getting the expected empty material slots when the 'Multiple CanvasRenderers' checkbox is enabled.
I've tried both manual and automated methods of importing the files, but the issue persists. Any ideas on what might be causing this?
expected result,