How do animation elements affect game performance/fps?
Hello!
There is an animation that is exported to Unity/JSON.
And we only use:
- play animation
- change skins
- enable and disable slots
We don't work with anything else in Unity code.
Will it have an impact on FPS performance:
1) the number of frames per second is 30 by default, but we use 60 - does this add additional load?
2) the number of bones in the skeleton?
3) number of meshes, vertices?
Let me clarify once again that the code makes no calls to either bones or meshes.
Thanks in advance for your answer.