rmx not just to interact the moving gage, i mean inside game, i want to drag the control bone like face move, rotation kind of
Misaki rmx You can use the SkeletonUtilityBone component, which provides a convenient interface to let GameObjects follow a bone position, override a bone position manually or via 2D and 3D physics. See the following section in the documentation for more information: https://esotericsoftware.com/spine-unity#SkeletonUtilityBone