ECG_Kinsey I don't think the IK constraint has anything to do with this case in particular, the only issue is when you set the parent of the image attachment to a corresponding bone. The following is a very simple example, but I am assuming you are looking for a rig like this, is my understanding correct?:
Here is the Spine project files:
What I did should be almost identical to what you were trying to do. I imported images of another character and adjusted the transform of the bones to match that character's arms using transform constraints, then added the constraints to the character's skin. I then set the parent of the images to the corresponding bones. This allows you to place another character's attachments without affecting the position of the first character's attachments.
I hope this will be of help to you.