• RuntimesGodot
  • Problem when export android Godot Spine 4.1.3

I changed from Unity to Godot Spine. When I export .aab for Android, I checked Architectures for armeabi-v7a and arm64-v8a. After completing it, I uploaded the aab file to the Play console for testing, but my file supports only arm64-v8a ABI. The device with arm64-v8a can install and play normally, device with armeabi-v7a can't install.
If I uncheck all architecture, the console says the file supports all ABI but when I install it to a device, the game crashes. I don't know what am I missing. Please help me.
Thank you. Have a nice day.

  • T.Fly() đã trả lời bài viết này.
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    Saber Have you tried vanilla Godot? This could very well be an engine bug not related to Spine runtimes. Some kind of crash log and a light reproduction project would also be helpful, not a lot to go on here.

    Yeah, I'll at least need the crash log. Ideally, a small project that reproduces the issue would be great.