在多皮肤时,如果附件在皮肤里,并k了网格,或者有在皮肤里有骨骼动画,在不显示的该皮肤的情况下,如果我要对整体的动画做调整,比如整体移位,或者整体缩短,就会忽略皮肤里的帧,这时就需要我挨个检查到底是哪个皮肤里的哪个帧,在皮肤多的时候很费事,能不能有个开关,让我选择所有的皮肤的帧都显示还是只显示我当前选择的皮肤,还有,我现在用的4.1版本,有时当你选择了皮肤,都不显示帧,只有当你选中皮肤,并选中附件,才会显示他的网格帧,这可能是个bug
好多时候当我删了一些帧,但是就是删不干净,我需要挨个的点皮肤去找,但是有的时候有bug,只是点皮肤还不显示,很困难
可否添加一个索引皮肤内的帧的功能
- Đã chỉnh sửa
debinzhang You can enable Show all skin attachments
in the view settings of the Tree view. This allows you to see the timeline of all attachments in the Dopesheet or Graph view.
还有,我现在用的4.1版本,有时当你选择了皮肤,都不显示帧,只有当你选中皮肤,并选中附件,才会显示他的网格帧,这可能是个bug
I'm afraid I'm not sure what condition you're referring to. Could you please take a screenshot so we can see the problem? If you cannot show your skeleton for confidentiality reasons, you can use our example Spine project such as mix-and-match.spine instead of your Spine project.
Misaki 举个例子,现在有一个动画120帧,我需要将他删减到80帧,但当我删减完后我发现80到120帧之间还有残留的帧,我知道这些帧残留是某一个皮肤里的,但我现在有20个皮肤,我需要依次的去点击,去看看是哪个皮肤的帧,甚至有的时候我点皮肤也没有用,必须再选中网格,帧才会显示
debinzhang We seem to be using slightly different terminology, but am I correct that you are referring to the "关键帧" when you say "帧"? That issue should be resolved in the Tree view option I described in my previous reply. I would just like to know more about the strange behavior that you suspect it is a bug.
Misaki 再举一个例子,我有20个皮肤,我在其中一些皮肤中制作了网格动画,但是有的时候,当我选择这个皮肤时,这个网格动画的关键帧不会被显示出来,必须要找到附件,点击,网格动画的关键帧才会被显示
所以当我同时有很多皮肤,并在其中制作了比较多的网格动画的时候,我很容易混乱,找不到关键帧在哪里,但是它确实存在
debinzhang Hmmm, as I answered first, I think your problem should be solved by enabling Show all skin attachments
, but enabling it didn't solve it? It may seem like this is a view setting for the Tree view and therefore has nothing to do with the Dopesheet and Graph view, but in fact the view state in the Tree view has to do with which timeline is displayed on the Dopesheet and Graph view. Please let me know if you have tried this setting and if it worked.
Misaki 哦,不好意思,我之前没理解,你推荐的方法确实很有效,非常感谢
debinzhang I'm glad to hear that it worked! Thanks for getting back to us!